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Old Feb 06, 2007, 01:39 PM // 13:39   #21
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/unsigned
Mithran summed it up nicely.
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Old Feb 06, 2007, 01:53 PM // 13:53   #22
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Adrenaline has one pool for each skill.

This is a very important difference from energy.

Each time you use an adrenal skill, all pool lose one strike, each time you gain it, all pools gain one. On use, the used skill loses its own pool.

This is important, since adrenal warrior skills are capable of doing very high damage. The way it works now, in order to chain skills to perform a spike, you need to hit with each and every attack in chain - identical to assassin - since this way each attack recharges the adrenaline lost by using a skill.

This makes it possible to disrupt the chains through stances, blind, wards or other anti-melee skills, severly reducing damage.

Proposal of one pool is identical to giving assassins all skills as they are, but removing the chain requirement. This means, they could use dual and offhand type attacks without any requirements and without any recharge time.

It may seem like a minimal change, but converting adrenaline mechanism into a single pool would be gamebreaking.
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Old Jun 14, 2007, 08:04 AM // 08:04   #23
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I think it would be great to have some sort of count for how much adrenaline you have. I don't think it'd be a good idea for it to be an energy pool, as some think it would end up as. Even just a number that you could choose to display or not would be good. so.... /signed for a count. /not signed for an 'adrenaline pool'

after reading the rest of the thread... EDIT: /unsigned.

Last edited by Rhia Aryx; Jun 14, 2007 at 08:19 AM // 08:19..
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Old Jun 14, 2007, 10:55 AM // 10:55   #24
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Yup, wat is true is that is a bit hard to say how much adrenaline you have in each skill.

An small number in the top right corner of the skill icon would be more than enough.
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Old Jun 15, 2007, 08:50 PM // 20:50   #25
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This + the new agonizing chop.

Eviscerate->agonizing->agonizing->agonizing->agonizing->agonizing->crit chop

Or have a couple warrior's build, the eviscerate->swtich target->eviscerate->switch target->eviscerate->eviscerate

Or have backbreaker warrior's.

Backbreaker monk-> Backbreaker + combo other softy

Hehehe, the possibilities are endless

-goes into uncontrollable evil laughter-

Yea, if you didn't get the idea, OVERPOWERED.
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Old Jun 15, 2007, 09:36 PM // 21:36   #26
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Quote:
Originally Posted by MithranArkanere
Yup, wat is true is that is a bit hard to say how much adrenaline you have in each skill.

An small number in the top right corner of the skill icon would be more than enough.
I'll agree with this. Each adrenaline skill states how much adrenaline is needed to use the skill. By putting a small number in the corner of the skill icon that changes as you gain adrenaline, you can determine how long until you can use that skill easier. Since adrenalin gaine by hitting someone is different than adrenaline gain from someone hitting you, it would be easier to gauge. And since (according to Wiki), the adrenaline needed for skills is not always the same based on the number given, it could be a % display.

Cleave and Sever Artery are both listed as 4 adrenaline skills. However, Wiki states that Cleave requires 80 points of adrenaline, and Sever Artery requires100 points.
http://gw.gamewikis.org/wiki/Adrenaline

So if you are using both skills, and have acquired 60 points of adrenaline, Cleave would state 75%, and Sever Artery would state 60%

/signed for individual skill numbers
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Old Jun 16, 2007, 02:19 AM // 02:19   #27
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/signed - many of us would fine this useful
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Old Jun 16, 2007, 03:52 AM // 03:52   #28
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Wow. This thread was necromanced not once, but twice (I noticed when I saw a post by myself).

@Tarun, read the rest of this thread and you'll realize adrenaline doesn't work this way.
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